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Old Feb 27, 2007, 11:53 PM // 23:53   #1
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Default Increaed drop for bigger parties (revised! so don't close please)

The suggestion is like every other thread about this only heroes and henchmen DO count as additional party members. This is to put a stop to solo farming not add more appeal to pugging for missions.

For those who haven't read the other threads, players would receive a higher chance for a good drop based on the amount of players in a party. My way, if 1 person and 7 heroes killed a mob, the same amount of gold would drop for a paryt of 8 people killing a mob. So, once divided, the 1 person would receive the same amount of gold that an individual in an 8 perosn party would. In other words solo farming would be a tiny bit under par with pug farming (cause henchies/heroes suck), as opposed to being grossly overpowered.

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Last edited by Not A Fifty Five; Feb 27, 2007 at 11:55 PM // 23:55..
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Old Feb 28, 2007, 12:00 AM // 00:00   #2
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Ummm, chest runners in FoW? It wouldn't work there.
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Old Feb 28, 2007, 12:49 AM // 00:49   #3
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Quote:
Originally Posted by Nilator
Ummm, chest runners in FoW? It wouldn't work there.
Note sure what you mean. Solo chest running is suicide there and in most places. And anet doesn't seem to mind solo chest running they nerfed group chest running for unknown reasons...
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Old Feb 28, 2007, 05:25 AM // 05:25   #4
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Finally a suggestion I can agree with. I've gotten so sick of all the threads about trying to force people to PUG. This thread is so refreshing.

I like this idea. It means that, no matter what your playing style is, you can go out and farm if you like and get the same amount of wealth as everyone else.
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Old Feb 28, 2007, 05:38 AM // 05:38   #5
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Quote:
My way, if 1 person and 7 heroes killed a mob, the same amount of gold would drop for a paryt of 8 people killing a mob. So, once divided, the 1 person would receive the same amount of gold that an individual in an 8 perosn party would.
I thought heroes and henchies already counted in terms of getting the party's drops and a share of gold. So I'm not sure why this in particular is "your way" as it sounds like Anet's way.


As for increased drop rate, I dunno. Unless it goes up enough to take into account the time you've spent trying to get a (good) PUG, I can't say if it'd be worth it or not.
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Old Feb 28, 2007, 07:24 AM // 07:24   #6
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Quote:
Originally Posted by Meat Axe
Finally a suggestion I can agree with. I've gotten so sick of all the threads about trying to force people to PUG. This thread is so refreshing.

I like this idea. It means that, no matter what your playing style is, you can go out and farm if you like and get the same amount of wealth as everyone else.
Look, you may not agree but guess what. There are probably more flaws in this idea then anything else.

1# With increased drop rates that if in the case henchmen and heroes provide bigger drops "for you" then why pug at all? Why have a guild at all that is PvE based? Why have an Alliance? The system we have now is sadly better then this idea.

We have all had pug experiences that were bad... at least with increased drops only to players that are active it won't be a complete waste of time.

2# This does not stop solo farming but increase it 100 fold. Look henchmen/heroes do not reduce drops and everything drops for you only!

You must have had way more horrible experiences then I do.

Therefore since guildwars has "instances" everyone will be doing this, this will surely crash the market if anything else. People will just take 4 man hero teams into UW, drops increase 4x. and all for you...

My system brought OPTION to players on the table, stable percentage rates for higher active players. The increased chance of it dropping for more PEOPLE in the party does not mean everyone walks away with a green/gold/whatever. The chances are increased.
If you increase drops for yourself with henchmen and heroes what is the point of this entire game? Stamp it with a good'ol FF"X" label and call it a game.

The problem is that solo farming "benefits" already at the moment. Green Farming, UW farming, FoW farming, and classic 55 farming which people are discovering still works to a degree. Why make a system that lets everyone... absolutely everyone profit from not having any social interaction with others...

My system fixed something, this does nothing but sink the Titanic.

/notsigned

Close this thread, look at what I actually wrote and see which one deserves to stand instead of shutting mine down because I pointed out that people cannot read threads.

Last edited by Shmanka; Feb 28, 2007 at 07:35 AM // 07:35..
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Old Feb 28, 2007, 08:13 AM // 08:13   #7
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Shmanka, the reason I voted against your idea is because it was indirectly disadvantaging everyone who didn't like to PUG or didn't have many online friends. With your suggestion, everyone who enjoys playing the game with just heroes and henches becomes poor, while everyone who PUGs gets rich. This is not a way to make the game better.

I agree that this method could shatter the economy, but the reason I agreed with it is because it's possibly the first post on this topic that I have ever seen that caters to both styles of play (heroes vs real people). I'd just as soon leave it the way it is at the moment, since I don't particularly see a change. But if there were ever going to be a change, I'd prefer the change that makes all people equal instead of making one group benefit more than another.
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Old Feb 28, 2007, 08:39 AM // 08:39   #8
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/notsigned for any threads that have increase drop rates for groups.

Right now there is already an equal drop share as it is. Just because some people cant figure out how to solo. The reason solo works is very simple. Fewer players per monster numbers. Thats the plain and simple of it.

Why not just increase the number of monster per character in group.( dont care for that idea either) but that would be better than increasing the drops for more people in groups. Its only a matter of math.
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Old Feb 28, 2007, 08:44 AM // 08:44   #9
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Quote:
Originally Posted by Shmanka
Look, you may not agree but guess what. There are probably more flaws in this idea then anything else.

1# With increased drop rates that if in the case henchmen and heroes provide bigger drops "for you" then why pug at all? Why have a guild at all that is PvE based? Why have an Alliance? The system we have now is sadly better then this idea.

We have all had pug experiences that were bad... at least with increased drops only to players that are active it won't be a complete waste of time.

2# This does not stop solo farming but increase it 100 fold. Look henchmen/heroes do not reduce drops and everything drops for you only!

You must have had way more horrible experiences then I do.

Therefore since guildwars has "instances" everyone will be doing this, this will surely crash the market if anything else. People will just take 4 man hero teams into UW, drops increase 4x. and all for you...

My system brought OPTION to players on the table, stable percentage rates for higher active players. The increased chance of it dropping for more PEOPLE in the party does not mean everyone walks away with a green/gold/whatever. The chances are increased.
If you increase drops for yourself with henchmen and heroes what is the point of this entire game? Stamp it with a good'ol FF"X" label and call it a game.

The problem is that solo farming "benefits" already at the moment. Green Farming, UW farming, FoW farming, and classic 55 farming which people are discovering still works to a degree. Why make a system that lets everyone... absolutely everyone profit from not having any social interaction with others...

My system fixed something, this does nothing but sink the Titanic.

/notsigned

Close this thread, look at what I actually wrote and see which one deserves to stand instead of shutting mine down because I pointed out that people cannot read threads.
We seem to have a misunderstanding. Here's how it goes.

1 person 7 heroes. 800g drops.
1 person 100g drops.
8 people 800g drops.

Case 1:Each human gets 100g
Case2:Each human gets 100g
Case 3:Each human gets 100g

Edit: I think you falsely believe that henchmen and heroes do not currently have their own drops or share gold. they do. in the form of invisible drops. This is why peopel don't solo farm with 7 henchies. I think you're saying exactly what I'm saying in your thread only in a way that other people are misinterpreting as:

Case 1:100/8 ~ 17g
Case 2:100g/1 = 100g
Case 3:800g/8 =100g

The current system, for people who dont know would be:

Case 1:17g
Case 2:100g
Case 3:17g

Last edited by Not A Fifty Five; Feb 28, 2007 at 09:31 AM // 09:31..
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Old Feb 28, 2007, 09:04 AM // 09:04   #10
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if 800g drops between 8 people, they get 100g not 17g?
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Old Feb 28, 2007, 09:05 AM // 09:05   #11
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/not signed as it wasnt in your last identical thread

Reason...

Your idea is not going to put a stop to solo farming. It will simply incourage those who dont like to solo farm, to start farming because they will make the same amount of gold as the solo farmers.

Then we have the entire premious of the game turning from questing, and missions and progression to purely farming. All anyone will do is farm to become richer then the other player.

And we DONT need more rich players.

The sharing of loot in teams is there for a reason, to discourage heavy farming. Without sharing the drops, we would have people farming elite areas, which are un-farmable if you go solo.

And it just makes sense to share drops of gold if your in a team. If a creature drops 100g, how does that turn into 800g to be shared equally amoung 8 players? It makes no sense.

The amount of gold in the market and in peoples storage would multiple by 8 fold over night. The entire economy would go insain and prices would sky-rocket as everyone buys everything they ever wanted.

And as others have said, your then punishing those who want/like to use AI as an alternative to humans.

Why should those playing with AI get less drops then those playing with humans? Its completely unfair and unjustifiable.

Your reason will probably be to incourage people to PUG. But it wont. It will incourage ignorance and more elitism, as people to start creating the "perfect farming team" to maximise profit from drops.

Which is the exact reason people refuse to play with humans, because of the sheer arrogance of the other players.

It will also make it impossible to find PUGs in mission areas, because EVERYONE or atleast all the hardcore players will be in the elite zones trying to form farming PUGs. No one will want to do missions or quests anymore, because they would be pre-occupied with farming.

Again, I suspect you only want this because you find it hard to solo farm, and you dont like having to share your gold with AI or human team members. This just another excuse for another player to make themselves rich faster and easier.

Something which doesnt justify turning the entire drop system (which is generic throughout most RPGs and MMOs) on its end.




And do not re-post an identical thread (with some small changes) after your last one was closed.

Last edited by freekedoutfish; Feb 28, 2007 at 09:14 AM // 09:14..
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Old Feb 28, 2007, 09:24 AM // 09:24   #12
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Quote:
Originally Posted by freekedoutfish
/not signed as it wasnt in your last identical thread

Reason...

Your idea is not going to put a stop to solo farming. It will simply incourage those who dont like to solo farm, to start farming because they will make the same amount of gold as the solo farmers.

Then we have the entire premious of the game turning from questing, and missions and progression to purely farming. All anyone will do is farm to become richer then the other player.

And we DONT need more rich players.

The sharing of loot in teams is there for a reason, to discourage heavy farming. Without sharing the drops, we would have people farming elite areas, which are un-farmable if you go solo.

And it just makes sense to share drops of gold if your in a team. If a creature drops 100g, how does that turn into 800g to be shared equally amoung 8 players? It makes no sense.

The amount of gold in the market and in peoples storage would multiple by 8 fold over night. The entire economy would go insain and prices would sky-rocket as everyone buys everything they ever wanted.

And as others have said, your then punishing those who want/like to use AI as an alternative to humans.

Why should those playing with AI get less drops then those playing with humans? Its completely unfair and unjustifiable.

Your reason will probably be to incourage people to PUG. But it wont. It will incourage ignorance and more elitism, as people to start creating the "perfect farming team" to maximise profit from drops.

Which is the exact reason people refuse to play with humans, because of the sheer arrogance of the other players.

It will also make it impossible to find PUGs in mission areas, because EVERYONE or atleast all the hardcore players will be in the elite zones trying to form farming PUGs. No one will want to do missions or quests anymore, because they would be pre-occupied with farming.

Again, I suspect you only want this because you find it hard to solo farm, and you dont like having to share your gold with AI or human team members. This just another excuse for another player to make themselves rich faster and easier.

Something which doesnt justify turning the entire drop system (which is generic throughout most RPGs and MMOs) on its end.




And do not re-post an identical thread (with some small changes) after your last one was closed.
A)that wasn't my thread
B)The premise changes entirely with one line changed so a new post is needed
C)Instead of 100g turning to 800g for 8 people one could simply say 100g stays 100g for 8 people and is simply 17g for the solist. This would stop any "economy crash"
D)Your inital reasoning makes absolutely no sense to me, I'm sorry.
E)I'm very good at solo farming, I make over 20k an hour whenever I want. I don't because its boring dull repetitive and stupid. Since when did viedo games turn into homework? If I could make the same amount of money with 8 peopel tho and having fun that'd be great and I would actually farm for once.


Quote:
Originally Posted by Windseeker
if 800g drops between 8 people, they get 100g not 17g?
Yes, I'm saying the current system is

Case 1 100g/8
Case 2 100g
Case 3100g/8

Whereas the new one would be

Case 1 800g/8
case 2 100g/1
Case 3 800g/8

Last edited by Not A Fifty Five; Feb 28, 2007 at 09:35 AM // 09:35..
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Old Feb 28, 2007, 09:32 AM // 09:32   #13
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/unsigned

Another form of greed.

Also advantageous to those people with NF and hero's.
(I still think they should retrofit the insignia/inscription bit too)

If I were in charge...."pompous idea to follow...heh"

Impliment a different reward system for helping out noobs, pugging with lower level people, while not affecting drops in the least. Some sort of charitable title. Along with that is an NPC that doles out rewards for certain levels in above title track. Special armors, Shields with guild insignias, something of that nature. While encouraging play with other people, it offers no one of any style a disadvantage/advantage, aside from the noobs who benifit on some tougher missions.

I'm not here to discuss actual mechanics of this proposed title, as it's highly off topic, and won't be replying again.

Just making a point that if you want to manipulate the way people choose who they play with and how, that this would be the universally acceptable moral high road.........not increased drop rates for people who "solo with henchies/heros".
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Old Feb 28, 2007, 09:38 AM // 09:38   #14
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Quote:
Originally Posted by Aeon_Xin
/unsigned

Another form of greed.

Also advantageous to those people with NF and hero's.
(I still think they should retrofit the insignia/inscription bit too)

If I were in charge...."pompous idea to follow...heh"

Impliment a different reward system for helping out noobs, pugging with lower level people, while not affecting drops in the least. Some sort of charitable title. Along with that is an NPC that doles out rewards for certain levels in above title track. Special armors, Shields with guild insignias, something of that nature. While encouraging play with other people, it offers no one of any style a disadvantage/advantage, aside from the noobs who benifit on some tougher missions.

I'm not here to discuss actual mechanics of this proposed title, as it's highly off topic, and won't be replying again.

Just making a point that if you want to manipulate the way people choose who they play with and how, that this would be the universally acceptable moral high road.........not increased drop rates for people who "solo with henchies/heros".
Eh I give up. I honestly don't even think people understand what I'm saying.
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Old Feb 28, 2007, 10:04 AM // 10:04   #15
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I apologise that I thought you were the same poster.

Quote:
Originally Posted by Not A Fifty Five
Eh I give up. I honestly don't even think people understand what I'm saying.
But I dont understand where you get this from..

"C)Instead of 100g turning to 800g for 8 people one could simply say 100g stays 100g for 8 people and is simply 17g for the solist. This would stop any "economy crash"

I dont think your understand your own idea here.

The way it exists now

In an 8 man team, if a creature drops 100g, it is shared into around 12-13g each.
If someone solo'd that same area, they get the full 100g.

The way your suggesting with a human PUG

In an 8 man human team, if a creature drops 100g, it isnt shared and all 8 team members get 100g each.
If someone solo'd that same area, they get the full 100g too.




Where are you getting 17g for the solo-ist from?

The solo-ing player will always get the full drop amount, unless your suggesting we devide their drop by 8 if they go solo? Which is something no one would accept.

It would again punish those who dont like to play with humans.

Which is also something alot of people have said. Your idea punishes those who want to use AI, or those who dont have guild friends or online friends to PUG with.

Joining PUGS now is very hard due to eliteism and arrogance and this would add to it.


As for the rest of my post; How can my post make no sense, as ive just proven it above? If we dont share drops, then it will incourage PUG farming and people will no longer quest or do missions and instead will spend most days in elite zones creating farming PUGS.

Thats very simple logic and you know its true. Give anyone in GWs an easier way to make gold and they jump at it. This would be like giving a fisherman 10sticks of dinomite and sitting back as he blows all the fish out of the water.



[edit]

Oh hang on!!!

Is your idea of solo-farming when someone takes a team of 7 AI and themselves? If thats the case, then I can understand where you get the figure 17g from. In that case then yes, the player would share their loot with the AI and only get an 8th of the gold (although you know 100/8 isnt 17 right?).

But I would hope that you do realise that isnt what "solo farming" is?

"Solo farming" is when a person goes alone into an instance to farm. Without the aid of anyone or anything else. Completely alone and hence solo.

But I find it hard to believe you wouldnt realise that, if your the expert farmer you say you are. You would realise that no hardcore farmer would use AI, which just adds to the confusion.

But even if that was the definition of solo farming, it all comes back down the idea of it being completely unfair to those who use AI ingame and punishing them for doing so.

Last edited by freekedoutfish; Feb 28, 2007 at 02:19 PM // 14:19..
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Old Feb 28, 2007, 02:09 PM // 14:09   #16
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/not signed

Whats wrong with solo farming, its fun and why should it be stopped. If you want to increase you chances of getting a drop that is for you you need to solo farm. If henchies and heroes didnt count then you would really just be making it easier for people to solo farm and do it with less skill.

Last edited by Alias Thrasher; Feb 28, 2007 at 02:11 PM // 14:11..
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Old Feb 28, 2007, 05:02 PM // 17:02   #17
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There's a reason we have rules about searching for old threads before posting. You admit in your first post that this is like the others. You can discuss your one change to the system there. Stop cluttering up the boards.

http://www.guildwarsguru.com/forum/s...php?t=10116391

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